Wednesday, 4 February 2015

Strongman Low Poly Finished

This is the final version of the Strongman in Low Poly ready to texture it. It has 6.538 Tris, so has a good level detail and is not too heavy to implement on Unreal 4. The original concept had the metal-arm on the right side, but we decided to change it on the left side because the enemies usually will appear from the right on the screen, so you will see them on the left view more.




Sketches Tank Enemy - Strongman

The second character which I've been working is the tank enemy, the Strongman. First I did a research about different styles from artists and real pictures to give me ideas in how to create the design for my character. These are some of the references:







Then I started with the sketches of the Strongman character. First with the bodies and after the heads. I did 4 different versions of the character. After that, the team chose the 1st option as the best one. I did some versions of that concept with different outfits and we decided the 3rd option. So I'll work on the 3D model for the animator and programmers could test in animation and in the game engine.


Strongman Sketches
Strongman Choice


Midget Clown Low Poly Finished

This is the final version of the Midget Clown in Low Poly ready to texture it. It has 6.592 Tris, so has a good level detail and is not too heavy to implement on Unreal 4.










Mocap session

We made a mocap session for the Trixie's animations. We recorded several motions: jump, walk (aiming in 3 directions), running (aiming in 3 directions too), dead, melee attack, getting pick ups and walk crouching.

The session took us almost 4 hours, but it was really good and we recorded good animations. My girlfriend was who dress up with the mocap outfit, so we have to give her thanks for it. I feel like to see them on the game.

These are some pictures of the mocap session.