Sunday, 26 April 2015

Changes on the Game Design

Due to a several problems on the project and some part of the work was delayed in excessive, The team needed to think a huge change on the Game Design. Using the material that it was done until the middle of April we thought that we couldn't reach the goal to create an entire level for a Platform-Puzzle game, so we decided to change it into a Arena game, where the player has to kill hordes of enemies that try to catch you, using different weapons and power-ups.

Unfortunately, we had to discard 3 from 5 characters planned to use, and they 3 were with the entire concept and mesh done, ready for texturing them. The problem was that the animations were delayed too much and it was impossible to make them on time for every characters, so we decided to use the Main character (Trixie), and one enemy (Midget Clown). The characters discarded are: Dr. Stromboli, Magician and Strongman.




Because of the rest of the artist needed help for finish all the meshes for the environment added on the list, we planned the work for the 4 artists (Javi, Deming, J. Kay and me) and also Oscar to divide up all pieces. So I started working on props and assets for the level. I was asigned to do: the Stalls, Zeppelin's textures, the Bin and the Fountain's textures.



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